The NPCs of Aremshah
Aremshah is the capital of the Fourth Realm and one of the premier trading and industrial cities of the Plane of Air, a massive metropolis where money, religion, and politics swirl together in a heady mix. And like any such place, it has attracted its share of curious inhabitants.
- Lord Ice, also known as the Great White Wyrm Atherianefaless
- Sieur Feng, son of Lord Ice
- Lady Mei, daughter of Lord Ice
- The wizard Vackal is one of the newer and more mysterious power players of Aremshah, an archmage who has decided to settle within the city and has an ‘arrangement’ of some manner with Caliph As’ad. Vackal appears in public only rarely, a tall, deathly-pale elf in black robes and furs, accompanied by a half dozen Invisible Stalkers on his rare errands. In reality though, Vackal is a dragonwrought kobold from the the caverns of Draukari, Kurtulmak’s Realm in Avernus. Given power and status due to his black-dragon blood, the kobold mage ultimately departed Draukari in a holocaust of fire and destruction. The kobold serves neither god nor exemplar now, but enslaves their lesser kin and sells them abroad into slavery. One day Kurtulmak will come for the renegade archmage, and for that day Vackal plans and waits.
- Chancellor Tahir al-Halam is the eminence grise of Aremshah, an ancient djinn who has served four Caliphs in his time. The son of palace attendants, al-Halam advanced upwards, becoming first a clerk in the palace and later Master of Clerks, and ultimately the Chancellor Exchequer for the last Caliph As’ad and his father. Despite countless opportunities, Chancellor al-Halam’s loyalty has never wavered, though it is generally believed that he is already the second most powerful man in the Fourth Realm, granted titles and honors by a succession of grateful Caliphs. It is the Caliph that makes the ultimate decisions, but it is al-Halam who carries them out, and settles the thousand more minor issues that never reach Caliph As’ad.
- Ulivius Vane is the svirfeneblin leader of Vane’s Breakers and hierophant of Jergal. A small, unassuming gnome from the Underdark of Toril who dresses in the robes of a pilgrim, Ulivius Vane is said to have worshipped the Lord of Death before Myrkul and Kelemvor were even a glimmer on the horizon. Lord of a great Underdark necropolis, Vane would leave Toril forever when his patron stepped down, to wander the planes as a supplicant. He traveled to the places of death, fought in the Blood War and upon the fields of Acheron, and before being hired by Chancellor al-Halam during one of the Fourth Realm’s interminable wars with the Cloud Giants. Ulivius Vane is not a mercenary, strictly speaking, in that he accepts no money for himself, asking only that his troops be paid and that a sizeable offering be made to Jergal. Vane himself dwells in the tiny temple he maintains in the Storm District, living on charity and donations. Vane’s Breakers is an organization of some two thousand soldiers of all races and origins, the most feared of which are the Mage-Breakers, a dozen svirfeneblin scouts and battlefield assassins, and the Sixteen Words, Vane’s acolytes and sub-priests, sixteen clerics of no mean skill who accompany Vane into battle.
- Ashwalker is one of the premier Planewalkers in Aremshah, a fact made all the more curious because no one knows what his species is, let alone his true name or origins. Ashwalker’s tall, broad-shouldered form is shrouded in many-layered, tattered robe of ashen grey, while his head and face are covered by a cowl of the same material and a fine mesh grill of polished brass, not unlike a fencing mask. Ashwalker speaks with a mellifluous voice and is often found in the Glowing Gem, sipping the house drinks and chatting amiably. He knows all the portals, has friends across half the Inner Planes, and is the man to talk to if one wishes to travel deeper into some of the less hospitable Para- and Quasielemental planes. But Ashwalker never takes off his robes and mask, and ignores or diverts all questions about his nature. A final mystery: Ashwalker only accepts payment in metal, fine orichalcum or adamantine by preference. Gems, checks of credit, or what-not are simply not acceptable. But Ashwalker’s a good Planewalker, and his prices are reasonable, so travelers wishing to visit the the dangerous corners of the Inner Planes are advised to cope with his quirks. He’s worth it.